LP1 was an action game protype I worked on in 2023. It centers around the idea of the player character and enemies slowly turning into stone as they lose health. I have always been a fan of melee-focused 3D action games, so I started this project in an effort to educate myself on the design and engineering principles of the genre.
I handled all of the design and programming on this project. I utilized a Metahuman as the main character, which required some custom work on the rigging and material development in order to achieve desired results. Overally, it was a fun project and enabled me to dive deeper into Unreal's Animation and Behavior Tree Systems.
Gameplay Video: https://www.youtube.com/watch?v=hAVXe29LgFg
Art House Hero was a personal project I worked on in the latter month of 2021. The concept of the game is that players attempt to reveal an art piece, by moving across a 2D space and defeating enemies within capture points. My intention was to create a game that could serve to showcase local artists through a simple but enticing gameplay loop. I handled all coding and design of the game, as well as creating the music.
Each level is made up of an individual art piece, with the capture points generated dynamically from the main linework in the piece. I scan the image to extract key pixel points, and then build a grid of the image, where each cell in the grid represents an unlockable area in the level.
I attempted to keep the overall design minimalistic, as the intention was to keep the focus on the art pieces. For the player’s abilities, I focused on having multiple variations of single-action attacks, in order to keep the gameplay simple and easy to learn, across both touch and controller-based platforms.
This was a prototype for a game I worked on in my spare time during 2019 and 2020. In the game, the player plays as a kid with social anxiety, attempting to talk to other kids in school. The main mechanic of the game was to have a branching dialogue system where the player has maintain their anxiety levels during the conversation, by beat-matching against a dynamically paced heartbeat. I handled all the design and coding of the game, as well as writing the music and creating and animating the 2D hand-drawn game art.
This project helped in growing my experience in various aspects of game creation, from building a dialogue system, to attempting to learn the basics of 2D animation.
The first game I created and released on my own, Project Space was my introduction to Unity and game development as a whole. The game is a 2 player strategy-action game, where players compete for capture zones across a map.
Link: https://gamejolt.com/games/projectspace/311852